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Infinity Ziona
Cloakers
1865
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Posted - 2014.03.17 05:51:00 -
[1] - Quote
Arthur Aihaken wrote:*Snip* Removed quoting of an edited out part of the quoted post. ISD Ezwal.
The problem isn't solo PvP in a battleship, it's that you'll almost never get a 1:1 fight. More often than not you'll instead be tackled by an interceptor then dogpiled. Which is why you'll almost never see battleships outside of fleets or missioning in high-sec. IMO the primary issue with Battleships is you cannot force an engagement. The align, warp speed and most importantly the scan resolution means anything other than a battleship can leave before you can stop them.
This effectively means any engagement you do get into will be one your opponent wishes to engage in. This almost always means BvPPPPP.
Another issue is it's literally impossible to get out of an engagement if things are going badly.
Throw in the fact that it's ludicrously easy to get under a battleships guns and take no damage after that, gun sig size, explosion velocity and terrible tracking mean your paper DPS of 1k when applied is actually going to be only a fraction of 1k.
They're pointless ships in solo and you rarely see them in null in small gangs either. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1873
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Posted - 2014.03.19 03:39:00 -
[2] - Quote
Yeah lets look at the base stats:
Raven - Sensor: 26 - Align: 11.2 - Warp Speed: 2 - Speed: 141 - Targeting: 93 - Scan Res: 106 Drake - Sensor: 22.8 - Align: 9 - Warp Speed: 3 - Speed: 175 - Targeting: 75 - Scan Res: 243 Tengu - Sensor: 42 - Align: 5 - Warp Speed: 5 - Speed: 231 - Targeting: 117 - Scan Res: 293 Cerberus - Sensor: 28 - Align: 6 - Warp Speed: 3.3 - Speed: 275 - Targeting: 118 - Scan Res: 352 Caracal - Sensor: 19.2 - Align: 5 - Warp Speed: 3 - Speed: 288 - Targeting: 72 - Scan Res: 337
Two have more sensor strength than the Raven. Three have half the align time than the Raven All have faster warp speed than the Raven Three are significantly faster than the Raven Two have greater targeting range than the Raven All have have double the scan resolution with one almost tripling.
These are all base stats at level 5.
IMO a battleship should have the highest sensor strength of all sub-cap ships. Not a cruiser.
IMO a battleship should be able to travel at equal rate of speed as other ships. This was true historically in our world and for game purposes it makes no sense to slow the gang down so much that you're not welcome in a gang because you're soooo sloooow. Inties should have been sped up but that should not have not been at the expense of other ships. A cruiser down speed increase would have been enough. Combat ships should have very high top speeds (warp speeds), battleships should have very slow align times to compensate for the warp speeds. Both is outright stupid.
IMO Out of warp Battleships should have high top speeds, but slow acceleration.
IMO Battleships should have the longest targeting ranges. Not cruisers.
IMO Battleships should have an even jump in scan resolution decrease like all the other ships. Its perplexing that you see inties 800, frigs 600, cruisers 450, battlecruisers 250, battleships 100. Even more so when you consider that a sensor booster gives 60% of 100 (60mm), while battlecruisers get 60% of 250 (150mm)...
Battleships should be around 150 to 200mm base at level 5 IMO.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 10:31:00 -
[3] - Quote
Trippia wrote:Infinity Ziona wrote:IMO a battleship should have the highest sensor strength of all sub-cap ships. Not a cruiser. IMO Battleships should have the longest targeting ranges. Not cruisers. IMO Battleships should have an even jump in scan resolution decrease like all the other ships. They do. Maybe in Trippia's fantasy reality they do. In the game they obviously don't. I posted the base stats as they are in game and clearly they don't.
Trippia wrote:Even more so when you consider that a sensor booster gives 60% of 100 (60mm), while battlecruisers get 60% of 250 (150mm)... So I take it you don't understand how scan resolution works? Why is it strange that a battleship locks 40% with a scripted booster when a (battle)cruiser also locks 40% faster with a scripted booster?[/quote] You're obviously taking it wrong as usual. Who said it was strange?
Raven locking:
A frigate: 19s (Frigate warps in 3s) - consensual pvp only A destroyer: 14 s (destroyer warps in 4s) - consensual pvp only A cruiser: 12 s (cruiser warps in 5s) - consensual pvp only A battlecruiser: 9.5 seconds (battlecruiser warps in 9 seconds) - consensual pvp only A battleships: 8 seconds (battleships warps in 11 seconds) - non-consensual pvp possible
Raven locking (with sensor booster + scan resolution script):
A frigate: 12.3 seconds (Frigate warps in 3s) - consensual pvp only A destroyer: 8.9s (destroyer warps in 4s) - consensual pvp only A cruiser: 7.5 s (cruiser warps in 5s) - consensual pvp only A battlecruiser: 5.9 seconds (battlecruiser warps in 9 seconds) - non-consensual pvp possible A battleships: 8 seconds (battleships warps in 11 seconds) - non-consensual pvp possible
Compared with a battlecruiser with sensor booster:
A frigate: 12.3 seconds (Frigate warps in 3s) - non consensual pvp only A destroyer: 3.9s (destroyer warps in 4s) - non-consensual pvp possible A cruiser: 3.3 s (cruiser warps in 5s) - non-consensual pvp possible A battlecruiser: 2.6 seconds (battlecruiser warps in 9 seconds) - non-consensual pvp possible A battleships: 2.3 seconds (battleships warps in 11 seconds) - non-consensual pvp possible
You can can repeat the above with every sub cap in game and you'll find that every subcap apart from battleship by fitting a sensor booster is able to catch and force engagements with almost all its smaller opponents. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 10:45:00 -
[4] - Quote
baltec1 wrote:How are your BS locking times so long? They're base stats on unfitted ships. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 10:51:00 -
[5] - Quote
baltec1 wrote:Infinity Ziona wrote:baltec1 wrote:How are your BS locking times so long? They're base stats on unfitted ships. Well in action I can tell you it does not take 8 seconds to lock a BS. I lock cruisers in that time and frigates aren't that far off 8 seconds either. We'll this thread is entitled "Solo PvP among larger class ships" so given your a goon and you have no solo BS kills afaik and you're always in a huge blob likely with info warefare links and you're able to do away with some crucial mid slots that soloers are not able to you can probably afford to fit a sebo as well.
Try fitting a sensor booster on a Mega with 4 mids when you need MWD, Scram, Web and Cap Injector. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 10:57:00 -
[6] - Quote
Riot Girl wrote:If you're trying to force frigs into non-consensual player interaction, why would you be using a BS anyway? It's not the right tool for the job. It seems you won't be satisfied until T1 BS is the right tool for every job. Screw everything else, right? Stop trying to derail the thread. Nobody is saying BS should be able to force a frig into combat. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 11:02:00 -
[7] - Quote
Remiel Pollard wrote:Infinity Ziona wrote:Riot Girl wrote:If you're trying to force frigs into non-consensual player interaction, why would you be using a BS anyway? It's not the right tool for the job. It seems you won't be satisfied until T1 BS is the right tool for every job. Screw everything else, right? Stop trying to derail the thread. Nobody is saying BS should be able to force a frig into combat. No, of course not, you're just complaining that they can't. Completely different to trying to force it to be so because you're not a dev, so you can't force **** anyway. Show me where I complained that battleships can't force frigates into non-consensual pvp? I explained with in game data how adding a sensorbooster to a battlecruiser can allow the battlecruiser to force an engagement to all ships bar frigates.
I also explained how fitting a sensor booster similarly to a battleship only increases the engagement envelope from BS only to BS and BC. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 11:17:00 -
[8] - Quote
baltec1 wrote:Infinity Ziona wrote:Remiel Pollard wrote:Infinity Ziona wrote:Riot Girl wrote:If you're trying to force frigs into non-consensual player interaction, why would you be using a BS anyway? It's not the right tool for the job. It seems you won't be satisfied until T1 BS is the right tool for every job. Screw everything else, right? Stop trying to derail the thread. Nobody is saying BS should be able to force a frig into combat. No, of course not, you're just complaining that they can't. Completely different to trying to force it to be so because you're not a dev, so you can't force **** anyway. Show me where I complained that battleships can't force frigates into non-consensual pvp? I explained with in game data how adding a sensorbooster to a battlecruiser can allow the battlecruiser to force an engagement to all ships bar frigates. I also explained how fitting a sensor booster similarly to a battleship only increases the engagement envelope from BS only to BS and BC. But your numbers are wrong. Your locking times are very different to what I get in game when fighting people. My numbers are spot on. I got them from jumping into a raven and locking the ships, then I cross checked them with EFT. They're close to spot on.
Also looking at your kills on BC and ZKill you're not doing very well with the solo Raven. The last 10 pages only show 1 kill in a raven vs frig. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 11:19:00 -
[9] - Quote
Tippia wrote:baltec1 wrote:Your locking times are very different to what I get in game when fighting people. To be fair, the people you're fighting have probably done such outlandish and unexpected things as tanked their shields or (gasp!) used MWDsGǪ so those experiences are obviously not representative.  If they're using mwd then they're not trying to flee. The issue is forcing an engagement, not locking ships that are activating mwd and trying to fight. And shield tanked sig does not significantly increase lock times for battleships on sub bc hulls. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 11:27:00 -
[10] - Quote
Riot Girl wrote:Infinity Ziona wrote:Nobody is saying BS should be able to force a frig into combat. Infinity Ziona wrote:1 kill in a raven vs frig. Uh-huh. Lol. Obfuscation much?
Show me where I said, or even remotely implied, that battleships or even battlecruisers, should be able to force a frigate into a non-consensual engagement.
As an aside, ironically, the only ships a battleship CAN force into a non-consensual engagement other than a BC are frigates :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 11:33:00 -
[11] - Quote
Remiel Pollard wrote:Infinity Ziona wrote:Riot Girl wrote:Infinity Ziona wrote:Nobody is saying BS should be able to force a frig into combat. Infinity Ziona wrote:1 kill in a raven vs frig. Uh-huh. Lol. Obfuscation much? Show me where I said, or even remotely implied, that battleships or even battlecruisers, should be able to force a frigate into a non-consensual engagement. As an aside, ironically, the only ships a battleship CAN force into a non-consensual engagement other than a BC are frigates :) Then what is it you are actually SAYING? So far, you've just thrown a bunch of numbers up and implied a point, but explicitly made none. Make a point, or GTFO. Go away troll. My point was clearly made. A lock time of 106mm for a Raven (or any other battleship) is too low for any chance of non-consentual pvp against non-BS subcaps.
If you can't fathom the point from my original post then its not my points that are lacking. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 11:52:00 -
[12] - Quote
baltec1 wrote:The Golem is by far my favorite death machine at the moment. The golem is not a battleship. Its a marauder. The difference between Golem and Raven is about the same as the difference between Proteus and Thorax. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 11:57:00 -
[13] - Quote
Remiel Pollard wrote:Infinity Ziona wrote: My point was clearly made. A lock time of 106mm for a Raven (or any other battleship) is too low for any chance of non-consentual pvp against non-BS subcaps.
If you can't fathom the point from my original post then its not my points that are lacking.
Ignoring the knee-jerk reactionary 'troll' comment, I'm getting the part where you think 106mm is a locking time instead of a scan resolution. I get that you're confused about the purpose of a battleship. What I don't get is why you would make this point if it was anything other than complaining. Why SHOULD a battleship be able to lock things faster? You say you're making a point, but you're not providing clarity on the follow through or destination of this point, or why this point matters. So let's bottom line it, shall we? Because, quite frankly, you're talking to people here with far more battleship experience than you so, whatever your problem is, I'm sure we can clear it up. Provided you're not just trolling, of course.  EvE is supposed to be a non-consentual PVP game.
Battleships are no good solo because they lack the ability to force smaller ships into engagements. Any engagement that a battleship enters into consensually is usually going to be one the opponent feels they are capable of winning easily.
A lock time based on the scan resolution of 106mm is about 150mm short of what is required to lock down a BC before it can run away.
Obviously my point is that its much too slow. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1874
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Posted - 2014.03.19 12:00:00 -
[14] - Quote
Ralph King-Griffin wrote:Infinity Ziona wrote:baltec1 wrote:The Golem is by far my favorite death machine at the moment. The golem is not a battleship. . derp I'm correct. Marauders are not battleships they're marauders. They're simply based on a battleship hull. In the same way that T3's are not cruisers, they're strategic cruisers. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 12:21:00 -
[15] - Quote
Remiel Pollard wrote:Infinity Ziona wrote:Remiel Pollard wrote:
These kinds of responses are the spiritual text-based equivalent of putting your fingers in your ears and yelling "LALALALALA I CAN'T HEAR YOU!!"
And you use them often.
Likewise so are 'You're mom" insults. If you can't act at least as mature as my 7 year old I'm going to ignore you. Not even close. That was a witty quip, I'll agree not in the best taste, but it was hardly the epitome of ignorance. That's your forte. Yawn. Get back on topic or GTFO of this thread. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1874
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Posted - 2014.03.19 12:37:00 -
[16] - Quote
Riot Girl wrote:What should the meta for BSes look like Infinity Ziona? Much like it does now. Battleships are weak in lots of areas against smaller ships, significantly in terms of application of damage and mobility.
Battleships should be given an increased ability to force an engagement, which would mean a significant boost to scan resolution, 150 to 200mm. This along with a sebo with scan res script would allow them to force engagements on battle-cruisers and most cruisers.
Edit: it just struck me as very odd all these usually pro-ganking non-consensual pvp people are so against BS being able to force people to pvp.. Why is that? Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1874
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Posted - 2014.03.19 12:45:00 -
[17] - Quote
baltec1 wrote:Infinity Ziona wrote:Riot Girl wrote:What should the meta for BSes look like Infinity Ziona? Much like it does now. Battleships are weak in lots of areas against smaller ships, significantly in terms of application of damage and mobility. Battleships should be given an increased ability to force an engagement, which would mean a significant boost to scan resolution, 150 to 200mm. This along with a sebo with scan res script would allow them to force engagements on battle-cruisers and most cruisers. But they can already get plenty of engagements with cruisers. Locking times are not what you have put down. Except the math and the game says they are. Sorry but its not something that can be argued with. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1874
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Posted - 2014.03.19 13:00:00 -
[18] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote:Riot Girl wrote:What should the meta for BSes look like Infinity Ziona? Much like it does now. Battleships are weak in lots of areas against smaller ships, significantly in terms of application of damage and mobility. Battleships should be given an increased ability to force an engagement, which would mean a significant boost to scan resolution, 150 to 200mm. This along with a sebo with scan res script would allow them to force engagements on battle-cruisers and most cruisers. But they can already get plenty of engagements with cruisers. Locking times are not what you have put down. Except the math and the game says they are. Sorry but its not something that can be argued with. The difference between you and I is I have flown battleships solo since 2003 and, you haven't. No, you didn't, you bought your character illicitly. I've played this game for near a decade, and quit for quite a while in between subs. I have MASSIVE gaps in my knowledge of this game. But I can't hold a candle to your sheer ignorance. Do you even play this game? Oh, and I betcha I probably have more flight time in battleships than you do, let alone Baltec, who literally does not fly anything else. If you think I illegally bought my character than submit a petition to CCP. Since CCP has all my details from 2003 I'm sure they'd be happy to check for you. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1874
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Posted - 2014.03.19 13:04:00 -
[19] - Quote
baltec1 wrote:Infinity Ziona wrote: Except the math and the game says they are. Sorry but its not something that can be argued with.
The difference between you and I is I have flown battleships solo since 2003 and, you haven't.
So tell me why that golem in the vid was locking cruisers at 8 seconds when you say that is the locking time on battleship sized targets? As someone who flys BS almost all the time I simply do not see the numbers that you have stated. Because 8 seconds is about how long it takes for a battleship to lock a cruiser. Which is about 3 seconds too long to lock one that wants to leave before you lock it.
Factor in your warp in, that 3 second delay where you just sit there at the end of warp and you have no chance to lock a cruiser before it warps away. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1874
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Posted - 2014.03.19 13:05:00 -
[20] - Quote
Markku Laaksonen wrote:Come on guys, that 'your mom' joke was funny. Your mom's so fat she's a marauder class battleship? C'mon, that's grade A stuff. Sorry, marauders aren't battleships.  It was okay. Your mums so fat your dad has to light a cyno on the front lawn to get her out of the house... That's better, not mine though :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1875
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Posted - 2014.03.19 13:13:00 -
[21] - Quote
baltec1 wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: Except the math and the game says they are. Sorry but its not something that can be argued with.
The difference between you and I is I have flown battleships solo since 2003 and, you haven't.
So tell me why that golem in the vid was locking cruisers at 8 seconds when you say that is the locking time on battleship sized targets? As someone who flys BS almost all the time I simply do not see the numbers that you have stated. Because 8 seconds is about how long it takes for a battleship to lock a cruiser. Which is about 3 seconds too long to lock one that wants to leave before you lock it. Factor in your warp in, that 3 second delay where you just sit there at the end of warp and you have no chance to lock a cruiser before it warps away. I'll quote you. Infinity Ziona wrote: Raven locking:
A frigate: 19s (Frigate warps in 3s) - consensual pvp only A destroyer: 14 s (destroyer warps in 4s) - consensual pvp only A cruiser: 12 s (cruiser warps in 5s) - consensual pvp only A battlecruiser: 9.5 seconds (battlecruiser warps in 9 seconds) - consensual pvp only A battleships: 8 seconds (battleships warps in 11 seconds) - non-consensual pvp possible
I do not see these numbers in game when fighting people. 8 seconds is is closer to locking a cruiser, not a battleship. Your numbers do not correspond to what I see in game. That's without sensor booster. With sensor booster its around 8 seconds.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.03.19 13:22:00 -
[22] - Quote
baltec1 wrote:Infinity Ziona wrote: That's without sensor booster. With sensor booster its around 8 seconds.
I'm not using one. Equally, a BS can be in warp a lot faster than in 11 seconds. None of the numbers you are posting have any relevance to what happens in game. Before the warp speed changes I was well known for our running cruiser fleets in my mega, with the changes its possible for me leave them in my dust when roaming. You can argue with the data all you want but that's how the game is coded. Whether you "feel" its faster is irrelevant. Go eject a cruiser in space and target it with a base Raven and see for yourself. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1875
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Posted - 2014.03.19 13:33:00 -
[23] - Quote
Kaarous Aldurald wrote:Medalyn Isis wrote:Kaarous Aldurald wrote:A fool of myself? When it comes to a test of battleship knowledge between Infinity and some random 2012 FW fweddit scrub, I think most people will listen to Infinity. (except for obvious goonswarm proponents with an axe to grind) The fact that you ask if he has even played the game is amusing in the highest and makes you look a complete fool. I suggest you stick to FW. You missed the part where this is a forum alt. Nice job with my corp history though, I'm totally impressed that you can rightclick my portrait and still miss my sig. I do find it rather amusing that you believe that old IZ has any credibility left in regards to fitting and ship knowledge, though. Especially considering the whole Shield Tanked Proteus episode, and all. Nevermind the literal bevy of other stupid **** he says. I must have touched you badly as some time in the past? Did I war dec you once?
And still going on about my shield tanked Prot lol. The fail Proteus I got 22 solo kills in an alliances null sec hub no less. I might break it out again soon :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1877
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Posted - 2014.03.19 13:39:00 -
[24] - Quote
Marsha Mallow wrote: What makes you believe the only thing that can be classed as a Battleship or Cruiser is the T1 version? It's a hull classification system, funnily enough a Marauder gets the Battleship stats as well as the Mara stats, which sort of suggests battleship on steroids. They are shaped the same, similar sizes etc >.> Are you saying a Hulk isn't really a mining barge as well - because, well look at the stats? Ohh, you could try this on bubbles, drones and ammo too. "That's NOT a drone, it's an ewar drone, its completely different you fool!" If you are correct, ISIS needs changing, and the market and all the info on all the ships ingame. AND the stats, for er, everything. We'll need new models too.
The marauder has a distinctive ability that all other battleships do not. This is what makes it a marauder. Attempting to say battleships are fine because 'marauder' is deceptive since its that one non-battleship ability that makes it work in PvP.
I think it needs to be pointed out that the reason the Marauder in that vid was successful was because the people it was fighting were nubs.
Had one of them been smart they would have tackled it, speed tanked the torps and kept it in position while they reshipped or got support. It would have died easily because it had no ability to gtfo. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.03.19 13:43:00 -
[25] - Quote
Marsha Mallow wrote:Infinity Ziona wrote: The marauder has a distinctive ability that all other battleships do not. This is what makes it a marauder. Attempting to say battleships are fine because 'marauder' is deceptive since its that one non-battleship ability that makes it work in PvP.
But what about ewar drones? What about Ewar drones? Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.03.19 13:59:00 -
[26] - Quote
baltec1 wrote:Infinity Ziona wrote: ummmm. if anything a piloted ship will have smaller sig then an unpiloted one Baltec.
Sig on an unfitted caracal is 125. Fit a tank to it and you get 188 Turn on its MWD and it balloons to 1.09k It gets worse if someone target paints it. Your numbers are not realistic and do not comply with what happens in game, you have made the mistake of relying on EFT and not doing things in game. Baltec at a sig of 188 with a scan resolution of 106mm you're not locking it at all before it warps out so it doesn't matter at all whether its shield fit.
To warp away from combat you don't turn on your micro warp drive when you're facing a battleship. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1877
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Posted - 2014.03.19 14:12:00 -
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baltec1 wrote:Infinity Ziona wrote: Baltec at a sig of 188 with a scan resolution of 106mm you're not locking it at all before it warps out so it doesn't matter at all whether its shield fit.
To warp away from combat you don't turn on your micro warp drive when you're facing a battleship.
What makes you think it would warp away? Yes good idea lets get back to the topic.
My initial statement was that battleships were not effective soloers because they cannot force an engagement in PvP. Since we now after 5 pages of arguments have established that that is correct (unless they turn on their microwarpdrive at which point they would likely be engaging you) we then move onto my other statements.
1. Battleships due to their inability to engage smaller targets usually only get consensual pvp. Given EVE's playerbase that usually means the battleship is getting ganked since people rarely engage unless they're sure of a victory.
2. Battleships would benefit from increased scan resolution, so that they don't only have to engage in consensual pvp. Its a non-consensual pvp game after all.
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Infinity Ziona
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Posted - 2014.03.19 14:32:00 -
[28] - Quote
baltec1 wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: Baltec at a sig of 188 with a scan resolution of 106mm you're not locking it at all before it warps out so it doesn't matter at all whether its shield fit.
To warp away from combat you don't turn on your micro warp drive when you're facing a battleship.
What makes you think it would warp away? Yes good idea lets get back to the topic. My initial statement was that battleships were not effective soloers because they cannot force an engagement in PvP. Since we now after 5 pages of arguments have established that that is correct (unless they turn on their microwarpdrive at which point they would likely be engaging you) we then move onto my other statements. 1. Battleships due to their inability to engage smaller targets usually only get consensual pvp. Given EVE's playerbase that usually means the battleship is getting ganked since people rarely engage unless they're sure of a victory. 2. Battleships would benefit from increased scan resolution, so that they don't only have to engage in consensual pvp. Its a non-consensual pvp game after all. But they do just fine, you just saw a battleship take on a 40 man gang. They do not need faster locking timers just because you want to catch frigates with them. Except they don't do just fine. I just saw a Marauder, which has a bastion module, is immune to all Ewar and fought a bunch of idiots take on a bunch of idiots.
I'd love to see someone take on a 40 man gang in a Raven :)
Edit: Oh yeah it also has bonuses to help it hit small ships and can be fitted to tank 100k dps. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.03.19 14:49:00 -
[29] - Quote
baltec1 wrote:Infinity Ziona wrote:
I'd love to see someone take on a 40 man gang in a Raven :)
You saw a raven hull do it. A raven will happily take on 2-3 guys in cruisers just fine. I had a fight the other week vs two caracals that would have gone down much easier if I had rapid heavies rather than rapid lights or even torps. A marauder with a bastion module, immune to EW and with bonuses to torp range and painters. Completely different from a Raven.
Any competent cruiser will destroy a Raven with torps. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.03.19 15:53:00 -
[30] - Quote
baltec1 wrote:Notorious Fellon wrote:Rather disturbing how a handful of people on these forums find it more important to find ways to argue than to find ways to understand each other.
BS != Marauder.
You know exactly what Infinity was trying to say there. Make an effort to understand before you make an effort to make your high horse taller.
These kinds of arguments are a prime example of why those new to the forums get an initial impression of a terrible community. Learn to DISCUSS not just argue. Hard to discuss when someone starts spouting not only that but incorrect numbers and shoddy assumptions based only upon EFT. Large ships are more than capable of going solo and as we saw with that marauder, can be downright deadly. Except the numbers I provided I got from both in game actually locking ships and actively observing the lock times and then checked them against EFT. They're the correct numbers. What's not correct is your "I feel like its faster when I tackle ships" data which is based on your perception and not the actual game mechanics...
Show us your large ship kills, because I can see only one solo Raven vs a t1 frig or something in the last 10 pages. They can't solo, they're too slow, they're too vulnerable to smaller ships and they're incapable forcing an engagement.
Making stuff up doesn't change that.
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Infinity Ziona
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Posted - 2014.03.19 17:20:00 -
[31] - Quote
Riyria Twinpeaks wrote:So .. uhm.. I've never flown a battleship, as I don't have the skills yet. But this all sounds as if battleships are not meant for soloplay but more for fleets with other ships providing what they can't do themselves, so they can do what other ships cannot do as well.
Is that so wrong?
Edit: I should have said "are not meant to be as good in solo play". I suppose you can still get your fights if you use them with baiting tactics, maybe? Its not a case of they're not meant for solo play. Its a case of buffs to smaller ships and nerfs to the battleship have made it pointless to use outside of the huge fleet fights which happen rarely and PVE.
Battleships initially were quite good solo, 2003 - 2007 but since then they've all but disappeared from null and low sec for daily PvP purposes.
I have been to every area of null and currently I'm in Stain and other than myself in my Typhoon, and a few PvE ratting BS I have seen one PvP battleship since I've been down there.
IMO they should be difficult to use but they should not be totally nerfed from the PvP game other than for large Goon fleet fights. Its a waste of a ship that is famous for being a heavyweight fighter and I think a lot of people would get a lot of pleasure from using them if they were viable in PvP.
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Infinity Ziona
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Posted - 2014.03.19 17:45:00 -
[32] - Quote
Arthur Aihaken wrote:Infinity Ziona wrote:IMO they should be difficult to use but they should not be totally nerfed from the PvP game other than for large Goon fleet fights. Its a waste of a ship that is famous for being a heavyweight fighter and I think a lot of people would get a lot of pleasure from using them if they were viable in PvP. I couldn't agree more. As has been previously discussed: GÇó Give them all a base warp core strength such that they're not at risk of tackle from a single ship, ie: +2-3 GÇó Increase their warp speed (but not warp acceleration speed) to that of a cruiser, ie: 3.0 AU/s GÇó Increase both their sensor strength (higher EW immunity) and scan resolution Sounds good. I have no idea why there is so much resistance to it lol. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1885
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Posted - 2014.03.19 18:05:00 -
[33] - Quote
Prince Kobol wrote:Herzog Wolfhammer wrote:Prince Kobol wrote:Infinity Ziona wrote:Riyria Twinpeaks wrote:So .. uhm.. I've never flown a battleship, as I don't have the skills yet. But this all sounds as if battleships are not meant for soloplay but more for fleets with other ships providing what they can't do themselves, so they can do what other ships cannot do as well.
Is that so wrong?
Edit: I should have said "are not meant to be as good in solo play". I suppose you can still get your fights if you use them with baiting tactics, maybe? Its not a case of they're not meant for solo play. Its a case of buffs to smaller ships and nerfs to the battleship have made it pointless to use outside of the huge fleet fights which happen rarely and PVE. Battleships initially were quite good solo, 2003 - 2007 but since then they've all but disappeared from null and low sec for daily PvP purposes. I have been to every area of null and currently I'm in Stain and other than myself in my Typhoon, and a few PvE ratting BS I have seen one PvP battleship since I've been down there. IMO they should be difficult to use but they should not be totally nerfed from the PvP game other than for large Goon fleet fights. Its a waste of a ship that is famous for being a heavyweight fighter and I think a lot of people would get a lot of pleasure from using them if they were viable in PvP. Yes because Black Ops battleships are totally worthless and are never flown in null or low sec and when they are they only ever flown in blobs of 100 or more  Well let's be honest here. I hear the term "blops drop" often but never heard of a solo blops. Hehe, yup but you will find that it is usually a small number and not 100's like Infinity is trying to make out. I'm not talking about Black Ops or Marauders. Black Ops don't have the locking issue because they're almost always cyno'ed in by a T3 tackler. They also don't have the mobility issue since they're almost always cyno'ed in by a T3 tackler....
Its not rocket science ffs :)
Edit: oh and if its not a T3, its a tanked recon (put that in before I get accused of lying by Kalrus) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.03.19 18:20:00 -
[34] - Quote
Jenn aSide wrote:Infinity Ziona wrote:Arthur Aihaken wrote:Infinity Ziona wrote:IMO they should be difficult to use but they should not be totally nerfed from the PvP game other than for large Goon fleet fights. Its a waste of a ship that is famous for being a heavyweight fighter and I think a lot of people would get a lot of pleasure from using them if they were viable in PvP. I couldn't agree more. As has been previously discussed: GÇó Give them all a base warp core strength such that they're not at risk of tackle from a single ship, ie: +2-3 GÇó Increase their warp speed (but not warp acceleration speed) to that of a cruiser, ie: 3.0 AU/s GÇó Increase both their sensor strength (higher EW immunity) and scan resolution Sounds good. I have no idea why there is so much resistance to it lol. Because Battleships were changed for a reason (lol, just like Timers and everything else you think should be changed because you do't personally like it), to kill of the pre-2007 "solopwnmobiles". That's where the term solopwnmobile comes from IMO. Battleships are perfect for their roles (Core Fleet Combat ships0 without overstepping the roles of smaller ships. As it should be, as CCP made it in 2007 after years of "make it to where you can fly and afford a BS, forget everything else.. The resistance to what you want comes from people not being short sighted and selfish about the needs of the game. Making Battleships in any way better for "solo" work (thus encroaching on smaller ships roles) is bad for the game. Any change to battleship class ships should be aimed at making them better Fleet ships. Period. The only thing a Battleship should be able to solo is a single other player battleship....or a lvl 4 mission. Rubbish. You have no idea what you're talking about. Please link the patch notes or dev blog where it says these things.... you can't because they don't exist. Battleships have never been solopwnmobiles.
If what you are saying was even remotely true then Blops and Marauders would never have been introduced. Especially the Marauder which gets a 30k dps T2 tank, a 60k dps Deadspace tank, and a 100k dps officer tank with EW immunity and range bonuses to weapons. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1885
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Posted - 2014.03.19 18:54:00 -
[35] - Quote
Jenn aSide wrote:Infinity Ziona wrote: Rubbish. You have no idea what you're talking about. Please link the patch notes or dev blog where it says these things.... you can't because they don't exist.
Nor do they need to. It's common sense and can be seen in CCPs design choices (same with carriers when Fighters were changed in 2009). That's always been you problem. You want something to be a certain way (local, cloaks, timers, Battleships , whatever other personal preference) and ignore every reason why it should not be that way. you can separate your personal wants from the realities of the situation, leading you constantly to argue with people about why things exist the way they do. Baltec (for example) is also a Battleship PVPr and don't seem to have the same problems you seem to with how battleships are. You want Battleships to be better at soloing because you like to solo and want to do so in battleships. While you are entitled to want whatever you want, his is not a valid reason for change. Wiser people understand that the current battleship class meta is fine and appropriate for a game with multiple ship classes (the developers want to minimize overlap also). You can keep whining about it (and everything else you cry about constantly, you really should have kept that 2009 promise to biomass), but the truth is that your problem is simply your selfish and narrow perceptions, not any problem with the game or it's balance/mechanics. More nonesense. I interpret "It's common sense and can be seen in CCPs design choices" as "I have no evidence or anything to support my statement of fact".
The rest of your post is just more personal attacks and more rubbish. Next. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1885
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Posted - 2014.03.19 19:07:00 -
[36] - Quote
Whether a ship is called a Battleship or a Proteus, or a Marauder or even an Ibis, its the capability of the ship that is important, not its name. To surmise that the name Battleship implies a certain solopwnmobile ability is really quite silly. Blops and Marauders are T2 equivalents of battleships and they're arguably very overpowered in what they're capable of.
Likewise the Proteus is capable of putting out 700dps covert ops cloaked, has a battleship tank, cruiser sig and speed.
A Stratios can manage 900 dps and its a cruiser.
As you saw in the vid if you watched it a Marauder can take on tens of ships solo and win.
The dev's stopped caring about solopwnmobiles years ago. What I think I and many other people want is not a solopwnmobile battleship but a battleship that can force an engagement, that doesn't have to only engage in consensual pvp. If we wanted consensual pvp we would play alliance wars and all turn up at the allotted hour in our alliance leader approved ships.
Increasing lock times to a level that is still below battlecruisers but allows a battleship to force an engagement would hardly result in a solopwnmobile.
Increasing warp speeds so that battleships could keep up with a gang would hardly result in solopwnmobiles.
Adding +1 warp core strength would hardly result in solopwnmobiles.
Implying that those changes would result in solopwnmobiles simply exposes you as a troll, and a poor one at that. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1888
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Posted - 2014.03.19 19:35:00 -
[37] - Quote
baltec1 wrote:Infinity Ziona wrote:
Increasing lock times to a level that is still below battlecruisers but allows a battleship to force an engagement would hardly result in a solopwnmobile.
Increasing warp speeds so that battleships could keep up with a gang would hardly result in solopwnmobiles.
Adding +1 warp core strength would hardly result in solopwnmobiles.
Implying that those changes would result in solopwnmobiles simply exposes you as a troll, and a poor one at that.
Battleships are not ment to be able to used as heavy tackle ships which is what they would be used for if they can lock cruisers in the times you want. There are other ships whose job that is. I can already get a battleship to warp as fast as assualt frigates, make them faster and it will be even easier to out warp the other ships. This means you can land battleship fleets in the same time as cruisers and not sacrifice very much if anything. Adding a +1 to battleships would play all kinds of hell on the big fleets, they can already avoid long points as it is by fitting a mod in a valuable mid. lmao. Yeah because currently BC are used as heavy tackle ships right. You know the last time a command ship tried to tackle me for its gang was... never.... Complete nonsense. We already have heavy tackle and they're HIC's, they lock a hell of a lot faster than a BC and they're better tanks.
You cannot get a BS to warp as fast as an assault frigate. Base speed of a battleship is 2au. Base speed of an assault frigate is 5.5. With implants and rigs base speed of a battleship is 5au while the frig is 13au.
I don't care about big fleets. If you're in a big fleet and you're incapable of tackling a battleship you have more to worry about than an extra +1 warp str.
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Infinity Ziona
Cloakers
1888
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Posted - 2014.03.19 20:03:00 -
[38] - Quote
baltec1 wrote:Infinity Ziona wrote: lmao. Yeah because currently BC are used as heavy tackle ships right. You know the last time a command ship tried to tackle me for its gang was... never.... Complete nonsense. We already have heavy tackle and they're HIC's, they lock a hell of a lot faster than a BC and they're better tanks.
The HIC is what I was getting on about. In order to catch cruisers before they can warp most of the time you need cruiser locking speeds, this puts BS in the same grouping as the ships built for heavy tackle. Infinity Ziona wrote: You cannot get a BS to warp as fast as an assault frigate. Base speed of a battleship is 2au. Base speed of an assault frigate is 5.5. With implants and rigs base speed of a battleship is 5au while the frig is 13au.
My Harpy fit mega warps slightly faster than the rest of the frigate fleet, No current fleets used by anyone make use of warp speed implants or rigs, with your idea you could get BS to warp as fast as cruisers rather easily and it would be used. Cruiser fleets cant afford to lose a rig as it eats too much into their tank. Infinity Ziona wrote: I don't care about big fleets. If you're in a big fleet and you're incapable of tackling a battleship you have more to worry about than an extra +1 warp str.
It doesn't matter if you don't care about fleets, This would impact the hundred thousand others who would care about big fleets. This is a fine example of what Jenn just said about you only wanting what is best for you. You're not making sense Baltec.
Even if batleships were given 200mm, which is 50mm less than a BC they still would not be used for tackling anything other than caps which they can currently tackle anyway.
A HIC or a T3 is always going to be superior because of their small sig, high speed, high EHP and fast lock times. A BS with a sensor booster even at 200mm will only get 120mm from the sebo to 320mm. Less than a cruiser with no sebo so the argument is fallacy. That's discounting the HIC's infinite point.
There is nothing wrong with battleships being able to warp as fast as the rest of the fleet. They still won't keep up because they have double the align time.
Jenn has no idea what its talking about. Its simply parroting your line which is completely incorrect. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.03.19 20:20:00 -
[39] - Quote
baltec1 wrote:Infinity Ziona wrote: You're not making sense Baltec.
Even if batleships were given 200mm, which is 50mm less than a BC they still would not be used for tackling anything other than caps which they can currently tackle anyway.
A HIC or a T3 is always going to be superior because of their small sig, high speed, high EHP and fast lock times. A BS with a sensor booster even at 200mm will only get 120mm from the sebo to 320mm. Less than a cruiser with no sebo so the argument is fallacy. That's discounting the HIC's infinite point.
There is nothing wrong with battleships being able to warp as fast as the rest of the fleet. They still won't keep up because they have double the align time.
Jenn has no idea what its talking about. Its simply parroting your line which is completely incorrect.
Battleships were already used as heavy tackle in the past, CCP gave us the HICs to fill that role. According to what you want, a BS that will lock a cruiser before it can flee would mean it would need the locking time of a cruiser. BS are also more than able to keep up with frigate fleets when aligning, I have been doing it for years. No its not incorrect, give battleships +1 and you will reduce the effectiveness of the enemy spreading points to stop an enemy fleet from warping by at the very least 50%. You comment of you not caring about fleets also provided evidence that Jenns comment on you not caring about others and only yourself was true. Battleships would never be used as heavy tackle with 200mm base scan res because there are better options in the cruiser class with much higher locking times.
200mm is not the locking time of a cruiser. Its less then the locking time of a battlecruiser. You don't need the scan res of a cruiser to lock a cruiser before it can warp out you need the locking time of a battlecruiser which is more than I'm proposing.
I don't care about your fleets because only a very small proportion of people engage in fleet warfare and there are lots of options available for fleets to tackle with. Pretending you couldn't scram a +2 battleship is just terrible. If you guys have trouble putting 3 points on a battleship then its not the game mechanics that are to blame. There are plenty of +3 scrams now and there are long range HICS, Arazu, bubbles, dictors.... Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.03.19 20:38:00 -
[40] - Quote
baltec1 wrote:Infinity Ziona wrote: Battleships would never be used as heavy tackle with 200mm base scan res because there are better options in the cruiser class with much higher locking times.
Cruisers back then would squish very easily, there was no such thing as a heavy cruiser. Infinity Ziona wrote: 200mm is not the locking time of a cruiser. Its less then the locking time of a battlecruiser. You don't need the scan res of a cruiser to lock a cruiser before it can warp out you need the locking time of a battlecruiser which is more than I'm proposing.
Those times you put down for a cruiser to align and warp are not the times you will find in game. Infinity Ziona wrote: I don't care about your fleets because only a very small proportion of people engage in fleet warfare and there are lots of options available for fleets to tackle with. Pretending you couldn't scram a +2 battleship is just terrible. If you guys have trouble putting 3 points on a battleship then its not the game mechanics that are to blame. There are plenty of +3 scrams now and there are long range HICS, Arazu, bubbles, dictors....
And this just shows how little you know about fleet fights. Right now its one point per ship, now double the points needed on each ship, now triple it. Your idea would have a massive impact on fleet fights and would make BS fleets much harder to pin down. But you don't care about the group of players who engage in the most PVP by far. I have no idea what your first comment is about...
The times I put down are spot on.
I don't care about the small amount of people who very rarely get into blobby consensual pvp against each other. This is not a consensual pvp game.
Right now doesn't matter, its been proven time and time again over the years, EVE changes and people have to adapt, I adapted by not using battleships anymore, I'm sure you could adapt too. You may have to use more points... Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1891
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Posted - 2014.03.20 10:58:00 -
[41] - Quote
Arthur Aihaken wrote:Jenn aSide wrote:Because Battleships were changed for a reason (lol, just like Timers and everything else you think should be changed because you do't personally like it), to kill of the pre-2007 "solopwnmobiles". That's where the term solopwnmobile comes from IMO.
Battleships are perfect for their roles (Core Fleet Combat ships0 without overstepping the roles of smaller ships. As it should be, as CCP made it in 2007 after years of "make it to where you can fly and afford a BS, forget everything else..
The resistance to what you want comes from people not being short sighted and selfish about the needs of the game. Making Battleships in any way better for "solo" work (thus encroaching on smaller ships roles) is bad for the game. Any change to battleship class ships should be aimed at making them better Fleet ships. Period.
The only thing a Battleship should be able to solo is a single other player battleship....or a lvl 4 mission. I couldn't disagree more with everything you've said. Yeah I agree with you.
Basically no one has provided a good reason why one class of subcapital out of all the numerous subcapitals in the game should be incapable of engaging in PvP solo or roaming with small gangs.
The arguments put forward, that battleships should only be used or that CCP intended that they only be used for fleet activities has no reasonable explanation and does not gel with the story of battleships in EvE's history.
There is also no explanation of why if "battleships should only be used for fleet work", CCP implemented Marauders and Blops which are primarily used, and used with great effect in solo and small gang pwnage.
The primary question I would ask for those detractors to answer is why battleships should not be used in solo small gang when there are significantly more powerful ships, both generic (T3) and specifically designed for fleet work ships (curse, pilgrim, rapier) that are used on a daily basis for solo and small gang work. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1891
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Posted - 2014.03.20 11:21:00 -
[42] - Quote
Kyperion wrote:Infinity Ziona wrote:Arthur Aihaken wrote:Jenn aSide wrote:Because Battleships were changed for a reason (lol, just like Timers and everything else you think should be changed because you do't personally like it), to kill of the pre-2007 "solopwnmobiles". That's where the term solopwnmobile comes from IMO.
Battleships are perfect for their roles (Core Fleet Combat ships0 without overstepping the roles of smaller ships. As it should be, as CCP made it in 2007 after years of "make it to where you can fly and afford a BS, forget everything else..
The resistance to what you want comes from people not being short sighted and selfish about the needs of the game. Making Battleships in any way better for "solo" work (thus encroaching on smaller ships roles) is bad for the game. Any change to battleship class ships should be aimed at making them better Fleet ships. Period.
The only thing a Battleship should be able to solo is a single other player battleship....or a lvl 4 mission. I couldn't disagree more with everything you've said. Yeah I agree with you. Basically no one has provided a good reason why one class of subcapital out of all the numerous subcapitals in the game should be incapable of engaging in PvP solo or roaming with small gangs. The arguments put forward, that battleships should only be used or that CCP intended that they only be used for fleet activities has no reasonable explanation and does not gel with the story of battleships in EvE's history. There is also no explanation of why if "battleships should only be used for fleet work", CCP implemented Marauders and Blops which are primarily used, and used with great effect in solo and small gang pwnage. The primary question I would ask for those detractors to answer is why battleships should not be used in solo small gang when there are significantly more powerful ships, both generic (T3) and specifically designed for fleet work ships (curse, pilgrim, rapier) that are used on a daily basis for solo and small gang work. Really the whole game needs a rebalance toward solo and small group (2-4 man) fights. Probably should scale back the ease of escalation a little bit. Yeah I agree. Cyno gens essentially turn any ship in EvE into a highly agile potentially covert ops carrier but with a potential to hold 250+ ships in its hanger bay and deploy them faster than it takes to warp from a safespot. I miss the fights we used to have in low and null where you were able to engage more often and more confidently the ships in local. There were more and better fights. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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1891
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Posted - 2014.03.20 12:05:00 -
[43] - Quote
Kaarous Aldurald wrote:Kyperion wrote:
Really the whole game needs a rebalance toward solo and small group (2-4 man) fights. Probably should scale back the ease of escalation a little bit.
The increased subscription numbers alone since the game's launch are a big part of why "small group" fights have died off. Because there literally are more people living in each area now. And since this is a single shard game with hands off player interspersement, that basically means that it's on you to find fights of a size you agree with. Oh, and btw, for anyone who really wants life without cynos, go live in a wormhole, that's what it's for. If you have such an issue with power projection, then that's the space you should be in. Or they could balance cynos.
If anyone suggest a covert ops frigate or cruiser that had a ship hanger capable of holding up to 250 titans + it's pilots cloaked in local which it could deploy instantly on top of a target it would be shot down as game breaking.
That's essentially what a cyno does for a ship, turn it into the most uber carrier in the game for a fuel cost of 500k isk and less CPU and power grid than an improved cloak.
This is why in my area we have had up to 7 cloaking cynos at once in surrounding systems and BLOP's x5 to x7 dropping on stuff as stupid as a cheetah.
There is such a thing as too easy, too imbalanced and totally broken. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1893
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Posted - 2014.03.21 05:44:00 -
[44] - Quote
baltec1 wrote:March rabbit wrote:baltec1 wrote: I can already get a battleship to warp as fast as assualt frigates, make them faster and it will be even easier to out warp the other ships. This means you can land battleship fleets in the same time as cruisers and not sacrifice very much if anything.
Will such BS do any meaningful DPS? WIll it have any meaningful tank? If so any details please? Yes to both. I never fly a mega in any fleet if it would be a liability to the fleet or cannot at the very least match what the ships in that fleet do. The firepower and tank are both much higher than the other ships plus I always bring a flight of armour drones which come in handy when in shield fleets. The new structure drones are a great little tool and the tackle frigs love me for it. And how would that mega and your 2 billion in implants fare solo?
That you're in a fleet pretty much renders your comments irrelevant.
It'd be cheaper and faster to keep up with a gang in a cyno hopping BLOP's given the mega and pod is going to put you at twice the cost of a BLOP's. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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